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Realistic Terrain Generation with Unity3D

Rajacsics Tamás (AUT)
Muzslai Gergely (MSc degree, electrical engineering programme, 2015-2016 Spring)

Realtime 3D terrain rendering

Rajacsics Tamás (AUT)
Pintér Ferenc (5-grade degree, electrical engineering programme, 2010-2011 Spring)

Realtime character animation with inverse kinematics

Rajacsics Tamás (AUT)
Bányász Dániel (BSc degree, computer science and engineering programme, 2012-2013 Autumn)

HTML5-based real-time collaborative map editor application

Balássy György Miklós (AUT)
Mágedli Tamás (BSc degree, electrical engineering programme, 2012-2013 Autumn)

Realtime Browser Multiplayer Game Development

Imre Gábor (AUT)
Urbanovics Simon (BSc degree, computer science and engineering programme, 2014-2015 Spring)

Development of real-time behavior planning algorithms for autonomous vehicles

Kiss Domokos (AUT)
Láncz Gergő (MSc degree, electrical engineering programme, 2018-2019 Autumn)

Real Time Online Multiplayer Game on ASP.NET Core

Szabó Gábor (AUT)
Kerkovits Ágoston Imre (MSc degree, computer science and engineering programme, 2017-2018 Spring)

Real Time Online Multiplayer Game on RxJS and Canvas API

Szabó Gábor (AUT)
Reisinger Ádám István (MSc degree, computer science and engineering programme, 2017-2018 Spring)

Performance analysis of real-time data stream processing systems

Dr. Ekler Péter (AUT)
Burik Balázs (MSc degree, computer science and engineering programme, 2015-2016 Autumn)

Compilation of a controller environment for real lab devices

Dr. Kolumbán Sándor (AUT)
Fekete Róbert (BSc degree, computer science and engineering programme, 2013-2014 Autumn)

Realtime HDR algorithms

Rajacsics Tamás (AUT)
Ürögdi Áron (BSc degree, computer science and engineering programme, 2011-2012 Autumn)

Real-time online game using web technologies

Szabó Gábor (AUT)
Szűcs Attila (MSc degree, computer science and engineering programme, 2018-2019 Autumn)

Real time object tracking in smartphones video

Dr. Csorba Kristóf (AUT)
Varga Márton Bálint (MSc degree, computer science and engineering programme, 2013-2014 Autumn)

Realtime Multiplayer Browser Game Development

Dr. Mezei Gergely (AUT)
Dányi Bence (MSc degree, computer science and engineering programme, 2016-2017 Autumn)

Developing a framework for real-time collaborative document editing

Dr. Asztalos Márk (AUT)
Bartha Péter (MSc degree, computer science and engineering programme, 2017-2018 Spring)

Implementation of a real-time correction positioning system

Dr. Ekler Péter (AUT)
Dely Dániel (MSc degree, computer science and engineering programme, 2017-2018 Spring)

Real-time collaporating editing

Dr. Asztalos Márk (AUT)
Szűcs Péter Balázs (MSc degree, computer science and engineering programme, 2014-2015 Spring)