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Map generation with genetic algorithm

Rajacsics Tamás (AUT)
Tükör Gábor (BSc degree, computer science and engineering programme, 2011-2012 Autumn)

Quest logic in video games

Rajacsics Tamás (AUT)
Fabók Árpád (BSc degree, computer science and engineering programme, 2011-2012 Autumn)

Game development on XNA platform

Rajacsics Tamás (AUT)
Veres Balázs (BSc degree, computer science and engineering programme, 2011-2012 Spring)

Concept-Driven Terrain Generation

Rajacsics Tamás (AUT)
Nagy Bálint (MSc degree, computer science and engineering programme, 2014-2015 Autumn)

Image Factory

Rajacsics Tamás (AUT)
Kóczán Ádám (BSc degree, computer science and engineering programme, 2012-2013 Spring)

Multiplatform game engine development

Rajacsics Tamás (AUT)
Mészáros Kornél (MSc degree, computer science and engineering programme, 2013-2014 Spring)

Multiplatform game engine development

Rajacsics Tamás (AUT)
Viniczay Dávid (MSc degree, computer science and engineering programme, 2013-2014 Autumn)

Multitexturing

Rajacsics Tamás (AUT)
Szalóki Gábor (BSc degree, computer science and engineering programme, 2013-2014 Autumn)

Artificial Intelligence Framework for the GPU

Rajacsics Tamás (AUT)
Hidvégi Ákos (BSc degree, computer science and engineering programme, 2013-2014 Autumn)

Post-processing in computer graphics

Rajacsics Tamás (AUT)
Koncz Levente (BSc degree, computer science and engineering programme, 2013-2014 Autumn)

Evaluating N-Body Algorithms

Rajacsics Tamás (AUT)
Maróthi Dávid (BSc degree, computer science and engineering programme, 2013-2014 Spring)

Artificial Intelligence in Poker

Rajacsics Tamás (AUT)
Hidvégi Máté (BSc degree, computer science and engineering programme, 2014-2015 Autumn)

Adventure Game Development with Unity

Rajacsics Tamás (AUT)
Gulyás Gergely (BSc degree, computer science and engineering programme, 2014-2015 Autumn)

Image conversion to pixelart

Rajacsics Tamás (AUT)
Medvey Fanni Zsófia (BSc degree, computer science and engineering programme, 2014-2015 Spring)

Board Representation and Framework for Chess Engine

Rajacsics Tamás (AUT)
Boros Dávid (MSc degree, computer science and engineering programme, 2015-2016 Autumn)

Artificial Intelligence for Chess Engine

Rajacsics Tamás (AUT)
Molnár László (MSc degree, computer science and engineering programme, 2015-2016 Autumn)

Matchmaking System

Rajacsics Tamás (AUT)
Székely Károly (BSc degree, computer science and engineering programme, 2016-2017 Spring)

Procedural dungeon generation in 2D

Rajacsics Tamás (AUT)
Szi Ádám (BSc degree, computer science and engineering programme, 2016-2017 Spring)

Character Animation

Rajacsics Tamás (AUT)
Andrási Bulcsú János (BSc degree, computer science and engineering programme, 2017-2018 Autumn)

Skill system in games

Rajacsics Tamás (AUT)
Pásti Viktor (BSc degree, electrical engineering programme, 2017-2018 Spring)

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