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Tile Based Terrain Rendering

Rajacsics Tamás (AUT)
Schnell Henrik (BSc degree, computer science and engineering programme, 2011-2012 Autumn)

Game Development with OpenGL ES 2.0 on Android Platform

Dr. Blázovics László (AUT)
Együd Tamás (BSc degree, computer science and engineering programme, 2012-2013 Autumn)

Design and development of distributed OpenGL ES Android application

Dr. Ekler Péter (AUT)
Fái Csaba Péter (MSc degree, computer science and engineering programme, 2013-2014 Autumn)

Game development for embedded systems

Dr. Blázovics László (AUT)
Papp Márton Gergely (BSc degree, electrical engineering programme, 2014-2015 Autumn)

Design and development of a multiplayer gesture controlled Android game

Dr. Ekler Péter (AUT)
Juhos István (BSc degree, computer science and engineering programme, 2014-2015 Spring)

Game Development with Unreal Engine

Dr. Blázovics László (AUT)
Radnai Balázs (BSc degree, computer science and engineering programme, 2015-2016 Spring)

2.5D Game Development using Unity3D

Rajacsics Tamás (AUT)
Zink Martin (BSc degree, electrical engineering programme, 2015-2016 Autumn)

Procedural terrain generation

Hideg Attila (AUT)
Székely István (MSc degree, computer science and engineering programme, 2016-2017 Autumn)

Cartoon shading in Unity

Rajacsics Tamás (AUT)
Kohlmann András (BSc degree, computer science and engineering programme, 2016-2017 Autumn)

Developing Archon game using Unity3D framework

Hideg Attila (AUT)
Kovács Levente Ákos (BSc degree, computer science and engineering programme, 2016-2017 Autumn)

Multiplatform multiplayer game development using Unity framework

Hideg Attila (AUT)
Herold Kristóf (BSc degree, computer science and engineering programme, 2016-2017 Autumn)

Multiplayer game development using Unity framework

Hideg Attila (AUT)
Horváth Balázs (BSc degree, computer science and engineering programme, 2016-2017 Autumn)

Unreal game development

Dr. Blázovics László (AUT)
Ujhelyi Benedek (BSc degree, computer science and engineering programme, 2017-2018 Autumn)

Typing FPS game creation with Unity3D framework

Hideg Attila (AUT)
Takács Levente (BSc degree, computer science and engineering programme, 2017-2018 Autumn)

Skill system in games

Rajacsics Tamás (AUT)
Pásti Viktor (BSc degree, electrical engineering programme, 2017-2018 Spring)

Unreal game development

Dr. Blázovics László (AUT)
Hornok Csaba (MSc degree, computer science and engineering programme, 2018-2019 Autumn)

Building a web based multiplayer game

Albert István (AUT)
Bordák Tamás (BSc degree, computer science and engineering programme, 2018-2019 Autumn)

Unity Game Development

Dr. Blázovics László (AUT)
Varga Péter (BSc degree, computer science and engineering programme, 2018-2019 Autumn)

Developing a programming game using Unity3D framework

Hideg Attila (AUT)
Dorogi-Kovács Gábor (BSc degree, computer science and engineering programme, 2018-2019 Autumn)

Virtual reality game development

Hideg Attila (AUT)
Knolmayer Zsolt (BSc degree, computer science and engineering programme, 2018-2019 Autumn)

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