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HTML5 Game Development

Dávid Zoltán (AUT)
Hajdu Gábor (BSc degree, computer science and engineering programme, 2011-2012 Autumn)

Tile Based Terrain Rendering

Rajacsics Tamás (AUT)
Schnell Henrik (BSc degree, computer science and engineering programme, 2011-2012 Autumn)

3D world modelling and control for the Playstation Move controller

Dr. Kővári Bence András (AUT)
Mészáros Kornél (BSc degree, computer science and engineering programme, 2011-2012 Autumn)

Developing a strategy game on HTML5

Balássy György Miklós (AUT)
Lambert Ádám (BSc degree, computer science and engineering programme, 2011-2012 Spring)

Design and Implementation of an Online Gaming Framework

Dr. Kővári Bence András (AUT)
Tóth Mihály (MSc degree, computer science and engineering programme, 2012-2013 Spring)

Sensor driven game development on Android platform

Gerencsér Péter (AUT)
Juhász Gyula (BSc degree, computer science and engineering programme, 2012-2013 Autumn)

Multiplatform TypeScript application development

Balássy György Miklós (AUT)
Küzdi Tamás András (BSc degree, computer science and engineering programme, 2013-2014 Autumn)

Mobile game development for iOS

Dr. Blázovics László (AUT)
Hideg Attila (MSc degree, computer science and engineering programme, 2014-2015 Autumn)

Adventure Game Development with Unity

Rajacsics Tamás (AUT)
Gulyás Gergely (BSc degree, computer science and engineering programme, 2014-2015 Autumn)

Adventure tour games supported by digital devices

Dr. Forstner Bertalan (AUT)
Juhász Gyula (MSc degree, computer science and engineering programme, 2015-2016 Autumn)

Game Development with Unreal Engine

Dr. Blázovics László (AUT)
Fábián András (MSc degree, computer science and engineering programme, 2016-2017 Autumn)

Multiplayer 3D game development for iOS

Dr. Forstner Bertalan (AUT)
Váradi Péter (MSc degree, computer science and engineering programme, 2016-2017 Spring)

The development of a board game based multiplayer strategy game

Dr. Ekler Péter (AUT)
Koós Dániel Péter (MSc degree, computer science and engineering programme, 2017-2018 Spring)

Procedural dungeon generation in 2D

Rajacsics Tamás (AUT)
Szi Ádám (BSc degree, computer science and engineering programme, 2016-2017 Spring)

Biofeedback- and VR-driven RPG game in Unity and DayDream enviroment

Dr. Forstner Bertalan (AUT)
Müller Gergő Bence (BSc degree, computer science and engineering programme, 2017-2018 Autumn)

Building a framework for text based adventure games with Unity

Hideg Attila (AUT)
Horváth Balázs (MSc degree, computer science and engineering programme, 2018-2019 Autumn)

Game development on HTC Vive

Hideg Attila (AUT)
Deutsch Olivér (BSc degree, computer science and engineering programme, 2017-2018 Spring)

Multiplayer card game for iOS

Dr. Forstner Bertalan (AUT)
Csondor Bence Gyula (BSc degree, electrical engineering programme, 2018-2019 Autumn)

Multiplayer Online Game Development using Angular and .NET Core

Szabó Gábor (AUT)
Suos Seam Martin (BSc degree, computer science and engineering programme, 2018-2019 Autumn)

Strategy game development using Unity3D framework

Hideg Attila (AUT)
Szabó Dániel (BSc degree, computer science and engineering programme, 2018-2019 Autumn)