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Multi threaded game engine

Rajacsics Tamás (AUT)
Rózsa István (BSc degree, computer science and engineering programme, 2011-2012 Autumn)

Game development library

Bányász Gábor (AUT)
Varga Dániel (BSc degree, computer science and engineering programme, 2011-2012 Autumn)

Game development with 3D motion sensors for Playstation Move

Dr. Kővári Bence András (AUT)
Viniczay Dávid (BSc degree, computer science and engineering programme, 2011-2012 Autumn)

3D world modelling and control for the Playstation Move controller

Dr. Kővári Bence András (AUT)
Mészáros Kornél (BSc degree, computer science and engineering programme, 2011-2012 Autumn)

Phisycs modelling and control for the Playstation Move

Dr. Kővári Bence András (AUT)
Bezzeg Mihály (BSc degree, computer science and engineering programme, 2011-2012 Autumn)

Building a Windows Phone game engine

Albert István (AUT)
Herber Máté (BSc degree, computer science and engineering programme, 2011-2012 Autumn)

Design and Implementation of an Online Gaming Framework

Dávid Zoltán (AUT)
Illés János (MSc degree, computer science and engineering programme, 2012-2013 Autumn)

Game Development with OpenGL ES 2.0 on Android Platform

Dr. Blázovics László (AUT)
Együd Tamás (BSc degree, computer science and engineering programme, 2012-2013 Autumn)

Multiplatform game engine development

Rajacsics Tamás (AUT)
Mészáros Kornél (MSc degree, computer science and engineering programme, 2013-2014 Spring)

Multiplatform game engine development

Rajacsics Tamás (AUT)
Viniczay Dávid (MSc degree, computer science and engineering programme, 2013-2014 Autumn)

Content pipeline for multiplatform games

Rajacsics Tamás (AUT)
Horváth Gergely (5-grade degree, computer science and engineering programme (5-grade), 2013-2014 Autumn)

Creating a textual DSL for 2D dungeon games

Dr. Mezei Gergely (AUT)
Somogyi Ferenc Attila (BSc degree, computer science and engineering programme, 2013-2014 Autumn)

Physics engine based car arcade game on Android platform

Dr. Ekler Péter (AUT)
Kovács László (BSc degree, computer science and engineering programme, 2013-2014 Autumn)

Multiplatform strategy game development

Dr. Blázovics László (AUT)
Varga Bálint Viktor (MSc degree, computer science and engineering programme, 2015-2016 Autumn)

Game Development with Unreal Engine

Dr. Blázovics László (AUT)
Fábián András (MSc degree, computer science and engineering programme, 2016-2017 Autumn)

Multiplayer game development using Unity framework

Hideg Attila (AUT)
Horváth Balázs (BSc degree, computer science and engineering programme, 2016-2017 Autumn)

Development of Virtual Reality Game

Dr. Blázovics László (AUT)
Veszner Dávid (BSc degree, computer science and engineering programme, 2017-2018 Autumn)

Unreal game development

Dr. Blázovics László (AUT)
Ujhelyi Benedek (BSc degree, computer science and engineering programme, 2017-2018 Autumn)

Building a framework for text based adventure games with Unity

Hideg Attila (AUT)
Horváth Balázs (MSc degree, computer science and engineering programme, 2018-2019 Autumn)

Developing a programming game using Unity3D framework

Hideg Attila (AUT)
Dorogi-Kovács Gábor (BSc degree, computer science and engineering programme, 2018-2019 Autumn)