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Elastic Character Skinning in Real-time

Dr. Szécsi László (IIT)
Petrik Gergely Benedek (MSc degree, computer science and engineering programme, 2016-2017 Autumn)

Real-time Non-Photorealistic Rendering

Dr. Szécsi László (IIT)
Barabás Péter (MSc degree, computer science and engineering programme, 2016-2017 Autumn)

Third-person shooter development with Direct3D

Dr. Szécsi László (IIT)
Kinyik Bence Tamás (BSc degree, computer science and engineering programme, 2016-2017 Autumn)

Real-time Painterly Rendering in Unity3D

Dr. Szécsi László (IIT)
Kővári András (BSc degree, computer science and engineering programme, 2016-2017 Autumn)

Solutions for GPU memory management in a Direct3D 12-based graphics engine

Dr. Szécsi László (IIT)
Kovács Artúr Barnabás (BSc degree, computer science and engineering programme, 2016-2017 Autumn)

Segmentation and filtering of mobile laser scanner point clouds

Dr. Szécsi László (IIT)
Demkó Bence (BSc degree, computer science and engineering programme, 2016-2017 Autumn)

Physical simulation of object slicing in a video game

Dr. Szécsi László (IIT)
Laczó Dávid Bence (BSc degree, computer science and engineering programme, 2016-2017 Autumn)