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Visualization of compex distance field models

Dr. Szécsi László (IIT)
Bohony Erik (MSc degree, computer science and engineering programme, 2013-2014 Autumn)

Game engine development with Direct3D11

Dr. Szécsi László (IIT)
Bendefy Zoltán Kálmán (BSc degree, computer science and engineering programme, 2013-2014 Autumn)

Component-based Game Engine Design

Dr. Szécsi László (IIT)
Bányász Dániel (MSc degree, computer science and engineering programme, 2014-2015 Autumn)

Texture-based Hatching

Dr. Szécsi László (IIT)
Szirányi Marcell József (MSc degree, computer science and engineering programme, 2014-2015 Spring)

Rendering Fractal Geometries with DirectCompute

Dr. Szécsi László (IIT)
Bendefy Zoltán Kálmán (MSc degree, computer science and engineering programme, 2015-2016 Autumn)

Game Development in C++11 with OpenGL

Dr. Szécsi László (IIT)
Szilágyi Gábor (BSc degree, computer science and engineering programme, 2015-2016 Spring)

Real-time Painterly Rendering in Unity3D

Dr. Szécsi László (IIT)
Kővári András (BSc degree, computer science and engineering programme, 2016-2017 Autumn)

Procedural Construction and Scalable Visualization of Animated Trees

Dr. Szécsi László (IIT)
Kárpáti Attila Ádám (BSc degree, computer science and engineering programme, 2017-2018 Autumn)

Game Engine Development with OpenGL

Dr. Szécsi László (IIT)
Kormány Zsolt (BSc degree, computer science and engineering programme, 2017-2018 Autumn)