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Relief editing with 3D painting

Dr. Szécsi László (IIT)
Kamarás Károly (BSc degree, computer science and engineering programme, 2011-2012 Autumn)

Shadow filtering using the Direct3D graphics system

Dr. Szécsi László (IIT)
Pál Tamás (BSc degree, computer science and engineering programme, 2011-2012 Autumn)

Procedural construction and detailed visualization of destructible environments

Dr. Szécsi László (IIT)
Bohony Erik (BSc degree, computer science and engineering programme, 2011-2012 Autumn)

Multilayer geometry shadow maps

Dr. Szécsi László (IIT)
Heisenberger Viktor (MSc degree, computer science and engineering programme, 2011-2012 Spring)

Physically based character animation

Dr. Szécsi László (IIT)
Bodó Péter (BSc degree, computer science and engineering programme, 2011-2012 Spring)

Development of a real-time strategy game

Dr. Szécsi László (IIT)
Németh Robin József (BSc degree, computer science and engineering programme, 2012-2013 Autumn)

3D Painting in Direct3D

Dr. Szécsi László (IIT)
Nagy Krisztián (BSc degree, computer science and engineering programme, 2012-2013 Spring)

Visualization of compex distance field models

Dr. Szécsi László (IIT)
Bohony Erik (MSc degree, computer science and engineering programme, 2013-2014 Autumn)

Visualisation of particle-based simulations with implicit surfaces

Dr. Szécsi László (IIT)
Kelemen Dániel (MSc degree, computer science and engineering programme, 2013-2014 Autumn)

3D painting with volume textures

Dr. Szécsi László (IIT)
Bodó Péter (MSc degree, computer science and engineering programme, 2014-2015 Spring)

Game engine development with Direct3D11

Dr. Szécsi László (IIT)
Bendefy Zoltán Kálmán (BSc degree, computer science and engineering programme, 2013-2014 Autumn)

Component-based Game Engine Design

Dr. Szécsi László (IIT)
Bányász Dániel (MSc degree, computer science and engineering programme, 2014-2015 Autumn)

Modelling Tool Development for Skeletal Animation

Dr. Szécsi László (IIT)
Pjatacsuk Bence (BSc degree, computer science and engineering programme, 2015-2016 Autumn)

Rendering Fractal Geometries with DirectCompute

Dr. Szécsi László (IIT)
Bendefy Zoltán Kálmán (MSc degree, computer science and engineering programme, 2015-2016 Autumn)

Third-person shooter development with Direct3D

Dr. Szécsi László (IIT)
Kinyik Bence Tamás (BSc degree, computer science and engineering programme, 2016-2017 Autumn)

Procedural Texturing of Trees and Foliage Rendering with Direct3D

Dr. Szécsi László (IIT)
Burkus Viktória (BSc degree, computer science and engineering programme, 2017-2018 Autumn)