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Physically based character animation

Dr. Szécsi László (IIT)
Bodó Péter (BSc degree, computer science and engineering programme, 2011-2012 Spring)

Elastic Character Skinning in Real-time

Dr. Szécsi László (IIT)
Petrik Gergely Benedek (MSc degree, computer science and engineering programme, 2016-2017 Autumn)

Game Engine Development with OpenGL

Dr. Szécsi László (IIT)
Kormány Zsolt (BSc degree, computer science and engineering programme, 2017-2018 Autumn)