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Particle-based flow simulation and fluid visualization with GPU support

Dr. Szécsi László (IIT)
Kalmár Márton József (BSc degree, computer science and engineering programme, 2011-2012 Autumn)

Shadow filtering using the Direct3D graphics system

Dr. Szécsi László (IIT)
Pál Tamás (BSc degree, computer science and engineering programme, 2011-2012 Autumn)

Simulation and rendering of open water surfaces

Dr. Szécsi László (IIT)
Kelemen Dániel (BSc degree, computer science and engineering programme, 2011-2012 Autumn)

Physically based character animation

Dr. Szécsi László (IIT)
Bodó Péter (BSc degree, computer science and engineering programme, 2011-2012 Spring)

Real-time stylization of image streams

Dr. Szécsi László (IIT)
Kurucsai István (BSc degree, computer science and engineering programme, 2011-2012 Spring)

Visualization of compex distance field models

Dr. Szécsi László (IIT)
Bohony Erik (MSc degree, computer science and engineering programme, 2013-2014 Autumn)

Visualisation of particle-based simulations with implicit surfaces

Dr. Szécsi László (IIT)
Kelemen Dániel (MSc degree, computer science and engineering programme, 2013-2014 Autumn)

Real-time simulation of deformable bodies

Dr. Szécsi László (IIT)
Petrik Gergely Benedek (BSc degree, computer science and engineering programme, 2013-2014 Autumn)

Game engine development with Direct3D11

Dr. Szécsi László (IIT)
Bendefy Zoltán Kálmán (BSc degree, computer science and engineering programme, 2013-2014 Autumn)

Component-based Game Engine Design

Dr. Szécsi László (IIT)
Bányász Dániel (MSc degree, computer science and engineering programme, 2014-2015 Autumn)

Multiplatform Graphics Engine

Dr. Szécsi László (IIT)
Boross Gergely (BSc degree, computer science and engineering programme, 2014-2015 Autumn)

Cartoon-style rendering using topological information

Dr. Szécsi László (IIT)
Barabás Péter (BSc degree, computer science and engineering programme, 2014-2015 Autumn)

Modelling Tool Development for Skeletal Animation

Dr. Szécsi László (IIT)
Pjatacsuk Bence (BSc degree, computer science and engineering programme, 2015-2016 Autumn)

Relief Generation and Rendering

Dr. Szécsi László (IIT)
Srajner Ferenc (BSc degree, computer science and engineering programme, 2015-2016 Autumn)

Global Illumination with Ray Tracing

Dr. Szécsi László (IIT)
Vargyas Soma (BSc degree, computer science and engineering programme, 2015-2016 Spring)

Visualization of Animated Volumetric Models with OpenGL

Dr. Szécsi László (IIT)
Németh Szabolcs (BSc degree, electrical engineering programme, 2016-2017 Spring)

Procedural Texturing of Trees and Foliage Rendering with Direct3D

Dr. Szécsi László (IIT)
Burkus Viktória (BSc degree, computer science and engineering programme, 2017-2018 Autumn)

Procedural Construction and Scalable Visualization of Animated Trees

Dr. Szécsi László (IIT)
Kárpáti Attila Ádám (BSc degree, computer science and engineering programme, 2017-2018 Autumn)

Game Engine Development with OpenGL

Dr. Szécsi László (IIT)
Kormány Zsolt (BSc degree, computer science and engineering programme, 2017-2018 Autumn)

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