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Development of a real-time strategy game

Dr. Szécsi László (IIT)
Németh Robin József (BSc degree, computer science and engineering programme, 2012-2013 Autumn)

Real-time simulation of deformable bodies

Dr. Szécsi László (IIT)
Petrik Gergely Benedek (BSc degree, computer science and engineering programme, 2013-2014 Autumn)

Game development with WebGL

Dr. Szécsi László (IIT)
Morva Farkas Zsolt (BSc degree, computer science and engineering programme, 2013-2014 Autumn)

Component-based Game Engine Design

Dr. Szécsi László (IIT)
Bányász Dániel (MSc degree, computer science and engineering programme, 2014-2015 Autumn)

Elastic Character Skinning in Real-time

Dr. Szécsi László (IIT)
Petrik Gergely Benedek (MSc degree, computer science and engineering programme, 2016-2017 Autumn)

Game Logic Development with Unreal Engine 4

Dr. Szécsi László (IIT)
Molnár Csaba (BSc degree, computer science and engineering programme, 2015-2016 Autumn)

Game Development with WebGL

Dr. Szécsi László (IIT)
Hartmann Kristóf (BSc degree, computer science and engineering programme, 2015-2016 Autumn)

Game Development in C++11 with OpenGL

Dr. Szécsi László (IIT)
Szilágyi Gábor (BSc degree, computer science and engineering programme, 2015-2016 Spring)