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Procedural construction and detailed visualization of destructible environments

Dr. Szécsi László (IIT)
Bohony Erik (BSc degree, computer science and engineering programme, 2011-2012 Autumn)

Real-time stylization of image streams

Dr. Szécsi László (IIT)
Kurucsai István (BSc degree, computer science and engineering programme, 2011-2012 Spring)

Image synthesis with surface-aligned hatching

Dr. Szécsi László (IIT)
Kovács Dániel Dávid (BSc degree, computer science and engineering programme, 2012-2013 Spring)

Game development with WebGL

Dr. Szécsi László (IIT)
Morva Farkas Zsolt (BSc degree, computer science and engineering programme, 2013-2014 Autumn)

Game engine development with Direct3D11

Dr. Szécsi László (IIT)
Bendefy Zoltán Kálmán (BSc degree, computer science and engineering programme, 2013-2014 Autumn)

Component-based Game Engine Design

Dr. Szécsi László (IIT)
Bányász Dániel (MSc degree, computer science and engineering programme, 2014-2015 Autumn)

Stylized rendering for fluids

Dr. Szécsi László (IIT)
Tükör Ferenc (BSc degree, computer science and engineering programme, 2013-2014 Spring)

FPS Game Development with UE4

Dr. Szécsi László (IIT)
Radosza Belián Donát (BSc degree, computer science and engineering programme, 2014-2015 Spring)

Elastic Character Skinning in Real-time

Dr. Szécsi László (IIT)
Petrik Gergely Benedek (MSc degree, computer science and engineering programme, 2016-2017 Autumn)

Gait recognition in Lidar measurement sequences

Dr. Szécsi László (IIT)
Gálai Bence (BSc degree, computer science and engineering programme, 2014-2015 Spring)

Game Logic Development with Unreal Engine 4

Dr. Szécsi László (IIT)
Molnár Csaba (BSc degree, computer science and engineering programme, 2015-2016 Autumn)

Game Development with WebGL

Dr. Szécsi László (IIT)
Hartmann Kristóf (BSc degree, computer science and engineering programme, 2015-2016 Autumn)

Game Development in C++11 with OpenGL

Dr. Szécsi László (IIT)
Szilágyi Gábor (BSc degree, computer science and engineering programme, 2015-2016 Spring)

Global Illumination with Ray Tracing

Dr. Szécsi László (IIT)
Vargyas Soma (BSc degree, computer science and engineering programme, 2015-2016 Spring)

Third-person shooter development with Direct3D

Dr. Szécsi László (IIT)
Kinyik Bence Tamás (BSc degree, computer science and engineering programme, 2016-2017 Autumn)

Solutions for GPU memory management in a Direct3D 12-based graphics engine

Dr. Szécsi László (IIT)
Kovács Artúr Barnabás (BSc degree, computer science and engineering programme, 2016-2017 Autumn)

Segmentation and filtering of mobile laser scanner point clouds

Dr. Szécsi László (IIT)
Demkó Bence (BSc degree, computer science and engineering programme, 2016-2017 Autumn)

Game Engine Development with OpenGL

Dr. Szécsi László (IIT)
Kormány Zsolt (BSc degree, computer science and engineering programme, 2017-2018 Autumn)

Application Development for Vision Research

Dr. Szécsi László (IIT)
Kinyik Bence Tamás (MSc degree, computer science and engineering programme, 2018-2019 Autumn)

Global Illumination on the GPU

Dr. Szécsi László (IIT)
Kormány Zsolt (MSc degree, computer science and engineering programme, 2018-2019 Autumn)

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