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Relief editing with 3D painting

Dr. Szécsi László (IIT)
Kamarás Károly (BSc degree, computer science and engineering programme, 2011-2012 Autumn)

Shadow filtering using the Direct3D graphics system

Dr. Szécsi László (IIT)
Pál Tamás (BSc degree, computer science and engineering programme, 2011-2012 Autumn)

Development of a multiplayer game based on the Unreal game engine

Dr. Szécsi László (IIT)
Török Ferdinánd Zoltán (BSc degree, computer science and engineering programme, 2011-2012 Autumn)

Physically based character animation

Dr. Szécsi László (IIT)
Bodó Péter (BSc degree, computer science and engineering programme, 2011-2012 Spring)

3D painting with volumetric texturing

Dr. Szécsi László (IIT)
Minárik Zoltán (5-grade degree, computer science and engineering programme (5-grade), 2011-2012 Spring)

Analysis of 3D dynamic urban scenes based on LIDAR point cloud sequences

Dr. Szécsi László (IIT)
Józsa Oszkár (BSc degree, computer science and engineering programme, 2012-2013 Autumn)

3D Painting in Direct3D

Dr. Szécsi László (IIT)
Nagy Krisztián (BSc degree, computer science and engineering programme, 2012-2013 Spring)

3D painting with volume textures

Dr. Szécsi László (IIT)
Bodó Péter (MSc degree, computer science and engineering programme, 2014-2015 Spring)

Real-time simulation of deformable bodies

Dr. Szécsi László (IIT)
Petrik Gergely Benedek (BSc degree, computer science and engineering programme, 2013-2014 Autumn)

3D Object Recognition in LIDAR Point Cloud Sequences

Dr. Szécsi László (IIT)
Czirják Zoltán (BSc degree, computer science and engineering programme, 2013-2014 Autumn)

Modelling Tool Development for Skeletal Animation

Dr. Szécsi László (IIT)
Pjatacsuk Bence (BSc degree, computer science and engineering programme, 2015-2016 Autumn)

Rendering Fractal Geometries with DirectCompute

Dr. Szécsi László (IIT)
Bendefy Zoltán Kálmán (MSc degree, computer science and engineering programme, 2015-2016 Autumn)

Flow Simulation with DirectX11

Dr. Szécsi László (IIT)
Törcsvári Gergő István (MSc degree, computer science and engineering programme, 2015-2016 Spring)

Relief Generation and Rendering

Dr. Szécsi László (IIT)
Srajner Ferenc (BSc degree, computer science and engineering programme, 2015-2016 Autumn)

Real-time Painterly Rendering in Unity3D

Dr. Szécsi László (IIT)
Kővári András (BSc degree, computer science and engineering programme, 2016-2017 Autumn)

Visualization of Animated Volumetric Models with OpenGL

Dr. Szécsi László (IIT)
Németh Szabolcs (BSc degree, electrical engineering programme, 2016-2017 Spring)

Procedural Texturing of Trees and Foliage Rendering with Direct3D

Dr. Szécsi László (IIT)
Burkus Viktória (BSc degree, computer science and engineering programme, 2017-2018 Autumn)

Procedural Construction and Scalable Visualization of Animated Trees

Dr. Szécsi László (IIT)
Kárpáti Attila Ádám (BSc degree, computer science and engineering programme, 2017-2018 Autumn)

Rendering Optimization in Computer Games

Dr. Szécsi László (IIT)
Seres Lóránt Gábor (MSc degree, computer science and engineering programme, 2018-2019 Spring)

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