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Crowd simulation on the GPU

Dr. Tóth Balázs György (IIT)
Peregi Tamás (BSc degree, computer science and engineering programme, 2011-2012 Autumn)

Photorealistic rendering algorithms using sampled geometry

Dr. Tóth Balázs György (IIT)
Ürögdi Áron (MSc degree, computer science and engineering programme, 2013-2014 Autumn)

2D game framework development on Android

Dr. Tóth Balázs György (IIT)
Kiss Rebeka Enikő (BSc degree, computer science and engineering programme, 2013-2014 Autumn)

Strategy game development on Unity platform

Dr. Tóth Balázs György (IIT)
Bársony Márk (BSc degree, computer science and engineering programme, 2014-2015 Autumn)

Game engine development with OpenGL

Dr. Tóth Balázs György (IIT)
Tóth Kristóf György (BSc degree, computer science and engineering programme, 2014-2015 Spring)

Development of a platform independent card game with REST webservice

Dr. Tóth Balázs György (IIT)
Bicskei Dávid (BSc degree, computer science and engineering programme, 2014-2015 Autumn)

Strategy game development on JAVA platform

Dr. Tóth Balázs György (IIT)
Sükein Alex József (BSc degree, computer science and engineering programme, 2014-2015 Autumn)

Efficient rendering of large scale models with OpenGL

Dr. Tóth Balázs György (IIT)
Csala Tamás (BSc degree, computer science and engineering programme, 2015-2016 Autumn)

Development of location based social application on Android platform

Dr. Tóth Balázs György (IIT)
Dormán Balázs (BSc degree, computer science and engineering programme, 2015-2016 Spring)

GPU based crowd simulation and visualization

Dr. Tóth Balázs György (IIT)
Végh Balázs Gergely (BSc degree, computer science and engineering programme, 2016-2017 Autumn)

Physically based rendering on the GPU

Dr. Tóth Balázs György (IIT)
Demeter Deli Kristóf (BSc degree, computer science and engineering programme, 2016-2017 Autumn)

Development of graphics engine for complex scenes

Dr. Tóth Balázs György (IIT)
Csala Tamás (MSc degree, computer science and engineering programme, 2017-2018 Autumn)

GPU based photorealistic rendering algorithms

Dr. Tóth Balázs György (IIT)
Szabó Zsolt (BSc degree, computer science and engineering programme, 2018-2019 Spring)

Game engine development with C++

Dr. Tóth Balázs György (IIT)
Udvari Tibor (BSc degree, computer science and engineering programme, 2017-2018 Spring)

Efficient visualisation of volumetric models on the GPU

Dr. Tóth Balázs György (IIT)
Pintér Ádám (BSc degree, computer science and engineering programme, 2018-2019 Autumn)

Photorealistic visualisation of large-scale volumetric models

Dr. Tóth Balázs György (IIT)
Demeter Deli Kristóf (MSc degree, computer science and engineering programme, 2018-2019 Spring)

Real-time rendering of lighting effects

Dr. Tóth Balázs György (IIT)
Oczot Balázs (BSc degree, computer science and engineering programme, 2018-2019 Autumn)

Global illumination algorithm for 2D models

Dr. Tóth Balázs György (IIT)
Fridvalszky András Máté (BSc degree, computer science and engineering programme, 2018-2019 Autumn)

Panoramic photo stitching for VR applications

Dr. Tóth Balázs György (IIT)
Végh Balázs Gergely (MSc degree, computer science and engineering programme, 2018-2019 Spring)

OpenGL based scene editor application

Dr. Tóth Balázs György (IIT)
Kovács Konrád János (BSc degree, computer science and engineering programme, 2018-2019 Autumn)

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