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Computation of sky color and atmospheric effects on the GPU using Ogre3D

Dr. Umenhoffer Tamás (IIT)
Persa Dávid (BSc degree, computer science and engineering programme, 2010-2011 Autumn)

Development of a 2D game engine on Android platform

Dr. Umenhoffer Tamás (IIT)
Vad Zsolt Sándor (BSc degree, computer science and engineering programme, 2012-2013 Autumn)

Developing a multiplayer FPS game engine

Dr. Umenhoffer Tamás (IIT)
Magyari Dávid (MSc degree, computer science and engineering programme, 2012-2013 Spring)

Designing and implementing a graphics engine using functional languages

Dr. Umenhoffer Tamás (IIT)
Hruska Csaba (5-grade degree, computer science and engineering programme (5-grade), 2012-2013 Autumn)

3D shape reconstruction from image sequences

Dr. Umenhoffer Tamás (IIT)
Pongrácz Ádám (MSc degree, electrical engineering programme, 2013-2014 Autumn)

3D graphics using the Ogre3D graphics engine on Android

Dr. Umenhoffer Tamás (IIT)
Janicsek Máté István (BSc degree, computer science and engineering programme, 2012-2013 Spring)

Creating a graphical game editor application in managed environment

Dr. Umenhoffer Tamás (IIT)
Repiczki Zoltán Károly (MSc degree, computer science and engineering programme, 2013-2014 Autumn)

Szimulation of deformable bodies

Dr. Umenhoffer Tamás (IIT)
Nacsa Gábor (BSc degree, computer science and engineering programme, 2013-2014 Autumn)

Improving the graphics subsystem of the Worldforge Ember client

Dr. Umenhoffer Tamás (IIT)
Szücs Péter (MSc degree, computer science and engineering programme, 2013-2014 Spring)

Contour rendering of 3D objects using active contours

Dr. Umenhoffer Tamás (IIT)
Danyádi Bence (BSc degree, computer science and engineering programme, 2014-2015 Autumn)

Creating a fluid simulation based painting software for Android

Dr. Umenhoffer Tamás (IIT)
Marschal Artúr Manó (BSc degree, computer science and engineering programme, 2014-2015 Autumn)

Implementing a 3D game with animated characters for Android

Dr. Umenhoffer Tamás (IIT)
Tóth Tamás Ferenc (BSc degree, computer science and engineering programme, 2014-2015 Spring)

Implementing a 2D casual game with Android services

Dr. Umenhoffer Tamás (IIT)
Tobak Ramón (BSc degree, computer science and engineering programme, 2014-2015 Autumn)

Real-time rendering of participating media

Dr. Umenhoffer Tamás (IIT)
Remes Bálint Gábor (MSc degree, computer science and engineering programme, 2015-2016 Autumn)

Simulating deformable materials with position based dynamics on the GPU

Dr. Umenhoffer Tamás (IIT)
Suti Péter József (BSc degree, computer science and engineering programme, 2015-2016 Autumn)

Motion capture of human characters using Kinect

Dr. Umenhoffer Tamás (IIT)
Pálfi Dániel (BSc degree, computer science and engineering programme, 2016-2017 Autumn)

Development of a component based, general purpose game engine

Dr. Umenhoffer Tamás (IIT)
Gurzó Lajos (MSc degree, computer science and engineering programme, 2017-2018 Spring)

Development of a block based open world sandbox game using Unity

Dr. Umenhoffer Tamás (IIT)
Ötvös Máté (BSc degree, computer science and engineering programme, 2017-2018 Spring)

Real-time visualization of physical simulation data

Dr. Umenhoffer Tamás (IIT)
Papcsák Regő István (BSc degree, computer science and engineering programme, 2018-2019 Autumn)

Multiplatform 3D game development using the Kotlin language

Dr. Umenhoffer Tamás (IIT)
Gergely Dániel (BSc degree, computer science and engineering programme, 2018-2019 Spring)

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