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IMU based 3D computer game development for iPhone devices

Dr. Prohászka Zoltán Ferenc (IIT)
Juhász Viktor Csaba (MSc degree, computer science and engineering programme, 2012-2013 Spring)

Visualization of compex distance field models

Dr. Szécsi László (IIT)
Bohony Erik (MSc degree, computer science and engineering programme, 2013-2014 Autumn)

Game engine development with Direct3D11

Dr. Szécsi László (IIT)
Bendefy Zoltán Kálmán (BSc degree, computer science and engineering programme, 2013-2014 Autumn)

Multitexturing

Rajacsics Tamás (AUT)
Szalóki Gábor (BSc degree, computer science and engineering programme, 2013-2014 Autumn)

Post-processing in computer graphics

Rajacsics Tamás (AUT)
Koncz Levente (BSc degree, computer science and engineering programme, 2013-2014 Autumn)

Component-based Game Engine Design

Dr. Szécsi László (IIT)
Bányász Dániel (MSc degree, computer science and engineering programme, 2014-2015 Autumn)

Software Development for a Mobile 3D Projection System

Kovács Viktor (AUT)
Lucza Viktor (MSc degree, computer science and engineering programme, 2014-2015 Autumn)

Implementing a Rasterizer Unit on FPGA

Szántó Péter (MIT)
Balogh Márton (MSc degree, electrical engineering programme, 2016-2017 Autumn)

Rendering Fractal Geometries with DirectCompute

Dr. Szécsi László (IIT)
Bendefy Zoltán Kálmán (MSc degree, computer science and engineering programme, 2015-2016 Autumn)

GPU accelerated 3ds Max plugin

Dr. Dudás Ákos (AUT)
Berta András György (MSc degree, computer science and engineering programme, 2015-2016 Autumn)

Real-time rendering of participating media

Dr. Umenhoffer Tamás (IIT)
Remes Bálint Gábor (MSc degree, computer science and engineering programme, 2015-2016 Autumn)

Development of an augmented reality based educational software

Dr. Umenhoffer Tamás (IIT)
Garancsy Áron (BSc degree, computer science and engineering programme, 2015-2016 Autumn)

Game Development in C++11 with OpenGL

Dr. Szécsi László (IIT)
Szilágyi Gábor (BSc degree, computer science and engineering programme, 2015-2016 Spring)

Game Development with Unreal Engine

Dr. Blázovics László (AUT)
Fábián András (MSc degree, computer science and engineering programme, 2016-2017 Autumn)

Real-time Painterly Rendering in Unity3D

Dr. Szécsi László (IIT)
Kővári András (BSc degree, computer science and engineering programme, 2016-2017 Autumn)

Texture fitting on 3D hand models

Dr. Haidegger Tamás Péter ()
Suti Péter József (MSc degree, biomedical engineering programme, 2017-2018 Spring)

Procedural Construction and Scalable Visualization of Animated Trees

Dr. Szécsi László (IIT)
Kárpáti Attila Ádám (BSc degree, computer science and engineering programme, 2017-2018 Autumn)

Game Engine Development with OpenGL

Dr. Szécsi László (IIT)
Kormány Zsolt (BSc degree, computer science and engineering programme, 2017-2018 Autumn)

Real-time visualization of physical simulation data

Dr. Umenhoffer Tamás (IIT)
Papcsák Regő István (BSc degree, computer science and engineering programme, 2018-2019 Autumn)

Real-time rendering of lighting effects

Dr. Tóth Balázs György (IIT)
Oczot Balázs (BSc degree, computer science and engineering programme, 2018-2019 Autumn)

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