Browse theses

On this page you can browse the uploaded theses and filter them to any criteria.

Results

45 results.Export to Excel

Relief editing with 3D painting

Dr. Szécsi László (IIT)
Kamarás Károly (BSc degree, computer science and engineering programme, 2011-2012 Autumn)

Shadow filtering using the Direct3D graphics system

Dr. Szécsi László (IIT)
Pál Tamás (BSc degree, computer science and engineering programme, 2011-2012 Autumn)

Development of a multiplayer game based on the Unreal game engine

Dr. Szécsi László (IIT)
Török Ferdinánd Zoltán (BSc degree, computer science and engineering programme, 2011-2012 Autumn)

Physically based character animation

Dr. Szécsi László (IIT)
Bodó Péter (BSc degree, computer science and engineering programme, 2011-2012 Spring)

Analysis of 3D dynamic urban scenes based on LIDAR point cloud sequences

Dr. Szécsi László (IIT)
Józsa Oszkár (BSc degree, computer science and engineering programme, 2012-2013 Autumn)

3D Painting in Direct3D

Dr. Szécsi László (IIT)
Nagy Krisztián (BSc degree, computer science and engineering programme, 2012-2013 Spring)

Real-time simulation of deformable bodies

Dr. Szécsi László (IIT)
Petrik Gergely Benedek (BSc degree, computer science and engineering programme, 2013-2014 Autumn)

3D Object Recognition in LIDAR Point Cloud Sequences

Dr. Szécsi László (IIT)
Czirják Zoltán (BSc degree, computer science and engineering programme, 2013-2014 Autumn)

Stylized rendering for fluids

Dr. Szécsi László (IIT)
Tükör Ferenc (BSc degree, computer science and engineering programme, 2013-2014 Spring)

FPS Game Development with UE4

Dr. Szécsi László (IIT)
Radosza Belián Donát (BSc degree, computer science and engineering programme, 2014-2015 Spring)

Modelling Tool Development for Skeletal Animation

Dr. Szécsi László (IIT)
Pjatacsuk Bence (BSc degree, computer science and engineering programme, 2015-2016 Autumn)

Gait recognition in Lidar measurement sequences

Dr. Szécsi László (IIT)
Gálai Bence (BSc degree, computer science and engineering programme, 2014-2015 Spring)

Relief Generation and Rendering

Dr. Szécsi László (IIT)
Srajner Ferenc (BSc degree, computer science and engineering programme, 2015-2016 Autumn)

Game Development in C++11 with OpenGL

Dr. Szécsi László (IIT)
Szilágyi Gábor (BSc degree, computer science and engineering programme, 2015-2016 Spring)

Global Illumination with Ray Tracing

Dr. Szécsi László (IIT)
Vargyas Soma (BSc degree, computer science and engineering programme, 2015-2016 Spring)

Real-time Painterly Rendering in Unity3D

Dr. Szécsi László (IIT)
Kővári András (BSc degree, computer science and engineering programme, 2016-2017 Autumn)

Visualization of Animated Volumetric Models with OpenGL

Dr. Szécsi László (IIT)
Németh Szabolcs (BSc degree, electrical engineering programme, 2016-2017 Spring)

Procedural Texturing of Trees and Foliage Rendering with Direct3D

Dr. Szécsi László (IIT)
Burkus Viktória (BSc degree, computer science and engineering programme, 2017-2018 Autumn)

Procedural Construction and Scalable Visualization of Animated Trees

Dr. Szécsi László (IIT)
Kárpáti Attila Ádám (BSc degree, computer science and engineering programme, 2017-2018 Autumn)

Pages: »