Dr. Tóth Balázs György OData support

Department of Control Engineering and Information Technology

Tags

2D Graphics (1) · 3D game (1) · 3D Graphics (3) · 3D reconstruction (1) · 3D visualization (1) · Android (2) · Android application (2) · Android platform (1) · Apache Maven (1) · behavioral model (1) · C/C++ (2) · C++ (1) · cascaded shadow map (2) · computer graphics (4) · crowd simulation (2) · CUDA (1) · deferred shading (1) · ESM (1) · game development (2) · game engine (2) · Game programming (1) · global illumination (1) · GPGPU (6) · GPU (1) · HDAO (1) · heightmap (1) · image synthesis (1) · Interactive Visualization (1) · Java application (1) · Java EE (2) · Kinect (1) · Level of Detail (1) · MOBA (1) · mobile application (1) · mobile application development (1) · MySQL (1) · normal map (1) · Nvidia CUDA (1) · object oriented programming (1) · OpenGL (8) · OptiX (1) · order-independent (1) · parallel programming (1) · performance optimization (1) · photorealistic rendering (1) · program design patterns (1) · real time (2) · realtime (1) · rendering (1) · rendering engine (1) · RESTful (1) · SceneKit (1) · SDSM (1) · shader programming (2) · shading (1) · shadow map (2) · shadow maps (1) · shadows (1) · soft shadow (1) · Spring framework (1) · strategy (1) · strategy game (2) · team strategy (1) · texture streaming (1) · tomcat (1) · Tower Defense (1) · transparency (1) · Unity (1) · Unity 3D (1) · Unity3D (2) · volume (1) · volume rendering (1) · VSM (1) · Web Service (1)

Theses

20 theses in total.  View all theses »

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