Dr. Umenhoffer Tamás OData support

Department of Control Engineering and Information Technology

Tags

.NET (3) · 3D (2) · 3D game (2) · 3D Graphics (2) · 3D model (1) · 3D modelling (1) · 3D reconstruction (1) · 3d terrain (1) · A* search (1) · active contour (1) · active strokes (1) · Android (1) · Android application (4) · Android native API (1) · Android platform (1) · animation (4) · ARToolKit (1) · ASSIMP (1) · augmented reality (2) · Autodesk Maya (2) · billboard (1) · billboard engine (1) · billboardcloud (1) · Boost (1) · C# software development (1) · C/C++ (4) · C++ (2) · Cegui (1) · cloth (1) · color correction (1) · color manipulation (1) · color replacement (1) · component-based architecture (3) · compositing (1) · computer geometry (1) · computer graphics (8) · contours (1) · crosscompiler (1) · deformable material (1) · Direct3D (1) · DSL (1) · educational tool (2) · ember (1) · Fluid simulation (3) · forest (1) · fps (1) · framework (2) · functional programming (1) · game developing (1) · game development (11) · game engine (7) · game services (1) · generation (1) · glsl (1) · GLSL shader (2) · Google (1) · GPGPU (3) · GPU (5) · graphics (4) · graphics pipeline (1) · grid based (1) · hardware skinning (1) · Haskell (1) · hatching (2) · horror game (1) · hybrid fluid simulation (1) · image processing (2) · image space algorithms (1) · image synth (1) · impostor (1) · inverse kinematics (1) · Java (1) · Java application (1) · JavaScript (1) · Kinect (2) · labyrinth (1) · Level of Detail (1) · look-up table (1) · lut (1) · marker tracking (1) · MESH network (1) · mesh reduction (1) · mixed reality (1) · mobile application (1) · mobile platforms (1) · models at runtime (1) · motion capture (1) · multiplayer (2) · multiplayer game engine (1) · native programming (1) · network (1) · non-photorealistic rendering (3) · NPR (1) · object space algorithms (1) · Ogre 3D (3) · Ogre3D (6) · OpenCL (1) · OpenGL (6) · OpenGL ES (2) · OpenMP (1) · optical flow (1) · paint (1) · painterly rendering (1) · participating media (1) · particle system (2) · patch-based (2) · PBD (1) · physical model (1) · physical simulation (1) · PhysX (3) · pixel-based (1) · plastic material (1) · position based dynamics (1) · Postprocessing (1) · procedural (1) · procedural generation (1) · Python (1) · Qt (2) · Qt Widgets (1) · quiz (1) · random level generation (1) · real time (1) · realtime simulation (1) · retopology (1) · scattering (1) · script (1) · scripting (1) · shader (1) · simulation (2) · skeletal animation (1) · smartphone (1) · snake (1) · software design (2) · software developing (2) · special input (1) · special input device (1) · terrain (1) · texture (1) · texture synthesis (1) · tiling (1) · tree (1) · two dimension (1) · TypeScript (1) · Unity (2) · Unity 3D (4) · visualization (1) · WebGl (1) · worldforge (1) · WPF (1)

Theses

47 theses in total.  View all theses »

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