3D painting with volume textures

OData support
Supervisor:
Dr. Szécsi László
Department of Control Engineering and Information Technology

3D painting makes it possible to apply color on the surface of three dimensional models. With its help models we can get a realistic colouration which can be used in computer games or even in animation films.

In the beginning of my thesis I review different texture mapping methods, texture types, volume textures and the application of them. I elaborate on texture sampling methods.

In the next chapter I survey structures which can be suitable to store volume texture’s data. I analyse them from the point of their performance and I explain which structure I chose for my thesis. I analyse two structures; kd-trees, and possible hierarchical systems of 3D textures.

I introduce step by step an implementation, which allows painting on the surface of the 3D model. For storing colours it uses the latter one, from the aforementioned structures. I present a way to map the hierarchical structure to the surface of the model. I also describe the details of the painting. For development I used Direct3D 11.

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