3D reconstruction has many different use cases, so many different technologies exist, each with its own advantages and disadvantages. In this paper, we analyze these existing methods then combine some parts of them to form a new method to create a 3D model from a video of a rotating object. 3D scanning using cameras is not a novelty, stereoscopic cameras and other methods have been around for a long time, all introducing their specific requirements for the hardware or the target, but as hardware is always more difficult to scale than software, we try to satisfy more requirements using software. In this process, we take advantage of the object's known position relative to the camera, thereby making the video stream compatible with the equations and algorithms of the stereo camera. The implementation is not expected to give more accurate results than the existing processes, or to be faster, but to be able to effectively deploy it in a more general environment for a wider variety of targets.