Computer game development has quite a long history. In the past sixty years efficient development methods and the now well known genres were created. Nowadays the gaming industry mass produces game programs by using well established basics. The fast evolution of mobile devices broke this monotonity by introducing touchscreen-based controls, thus allowing new ideas to surface. However, there are less and less titles based on original ideas even on the mobile market.
One of the latest attempts to make games better is to make the gaming experience more immersive. Developers want to achieve this by using devices that track the players’ motions. Games can process the captured data, thus making the illusion that the player manipulates the virtual world with his or her natural motions. These devices include the Microsoft Kinect and the Oculus Rift. I have to a device named Myo, which is a gesture control armband, which can detect it’s orientation, acceleration, and the muscle movement of the wearer’s arm.
The main goals of my thesis are to get familiar with game development ont he Android platform and the OpenGL ES 2.0 graphics system, and to integrate Myo-based control in a 3D multiplayer game application.