Cartoon shading in Unity

OData support
Supervisor:
Rajacsics Tamás
Department of Automation and Applied Informatics

In my thesis, I will create a Cartoon-shader using Unity development tool, and I will present It with a demo game.

During the process of completing this task, I will study the already existing methods of 3D visualization, and based on this I will make theoretical considerations, which I will consider during the implementation.

After inquiring into traditional methods, I will ground a theoretical base for the Cartoon-shader, explaining the differences between the traditional methods, and the ones I will need to use during the implementation of my solution. The next step will be to get to know the developing environment through completing the tutorial of the demo game.

After these starting steps, I will move on to actually implementing the shader, and during this step I will complete all the subtasks which were listed in the specification.

Finally, I will reflect my work, and also will make a basic performance test on the final program, comparing my final shader to multiple baseline solutions.

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