Projection of reality can be done for any reason, it’s enough to think back to the past, when thousands of years ago people used to be drawing cave paintings. As time passed, the used techniques and toolsets developed more and more, until it became impossible to determine if the subject image has been photographed by the well-known usual way, or it has been made entirely by using computers, so-called artificial image synthesis techniques.
Nowadays, there is an increasing demand for these kind of, excessively good quality of realistically appearing pictures, and we may not even notice it, but they have been part of our everyday life long ago. Currently, these images have a large share especially in film technology and in computer gaming, and also they serve as the pillar of the virtual reality.
The purpose of my thesis is to examine, befriend and to try out these techniques one by one from the very basics, and also to evaluate and to measure their performance, and if necessary improve it. Firstly, I begin with the basic image synthesis techniques by building a test environment, then later I’m going to deal with the optimization processes and further development opportunities, then finally I’m going to pay attention to creating shadows to enhance the sense of reality.