Device Development for Interacing in Virtual Reality Systems

OData support
Supervisor:
Dr. Vajda Ferenc
Department of Control Engineering and Information Technology

The research field of virtual and augmented reality systems is constantly growing thanks to the spread of computers with increasing computing power. The traditional input devices, such as mouse or keyboard, are obsolete to interact with them. These systems need easily usable devices that have more degrees of freedom.

A 3D position and orientation tracking device is a basic tool for 3D data input and manipulation. During my work my goal was to design and implement an virtual reality interaction tool with 6 degrees of freedom, which is suitable to any virtual or augmented reality system and is an intuitive tool for 3D data input.

I studied the literature for interaction tools, examined working solutions from other workshops and used this knowledge during the design of the device. I created each of the necessary physical components and implemented the essential algorithms for processing the input data. I run tests on the completed 3D input tool to determine the accuracy and efficiency of the device.

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