Game Development in C++11 with OpenGL

OData support
Dr. Szécsi László
Department of Control Engineering and Information Technology

Nowadays huge games can have complex software systems. These aren't developed by one or two people, but a team with hundreds of developers. Therefore it is inevitable to design the game's architecture and structure carefully, and implement it in the most efficient way possible.

C++ is one of the most widely used programming language in the game development industry. It makes it possible to access the processor and memory in a low-level way, but it also supports object-oriented programming, required to build complex software systems. The new standards (C++11, C++14, and soon C++17) also expand the repertoire of the programmers to make more efficient software in a more modern and sophisticated way.

In this thesis, I present the architecture, the used techniques and algorithms of a first-person shooter game with three-dimensional graphics I developed. I also show the possibilities granted by modern C++ standards. For the graphical system of the game I used OpenGL, altough the principles and techniques can be used with other libraries as well.


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