Game development for XBox 360

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Rajacsics Tamás
Department of Automation and Applied Informatics

By 2012, the video game industry has become one of the biggest players in the entertainment industry. The concept of a video game started to appear approximately at the second half of the twentieth century. The first electronic game was made in 1947. It was patented in 1948 and it used analog circuitry to render a single dot to a cathode-ray tube display. There have been great changes since, and by today the game industry has grown to be an enormous, often fruitful enterprise.

Most of the game developers, however, like to think that their profession is their hobby and passion. Today’s high-profile games are the product of long development times and significant personal expense. Nowadays, in developed countries, there is at least one electronic device which is capable of running games controlled by computers.

In the earliest stages of game development, adventurous software developers wrote simple, fun little software for personal computers – video games. Soon came a change in the global market (also a decrease of complexity in computer systems and an increase in their usability), and with it the first home video game consoles. The first of its kind, the Magnavox Odyssey was released to the public in 1972. Although there was a monetary crisis in 1977, we have managed to get to the 8th generation of video game consoles – not really the giveaway sign of a collapsing industry.

Microsoft’s Xbox 360 is the first console to be released in the 7th generation, and it was recently celebrating its 7th birthday. The company has made freely available a set of software tools for game development: Microsoft XNA. In my thesis I introduce the reader to the Xbox 360’s hardware and software services and the XNA software package, as well as an example of how to use the different functions and parts, and how to apply game development theories.


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