From the mobile app stores you can download several learning applications for all ages.
These applications biggest drawback is that they hardly or don’t suit for the capatibilies of the
player. Thus, the learning will end with frustration, boredom so they qiut the application.
Our aim is that, we reach and keep up the flow feeling (which is well known from
psychology), when the difficulty of the tasks fits the players ability, she or he just can solve the
more and more difficult tasks. We also reward the player. To connect the two conception we
create a system that, with the help of biological feedback (EEG, ECG, pupil diameter) can
adjust the difficulty and make suggestions to reward the player.