Supervising serious games in classroom environment

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Dr. Forstner Bertalan
Department of Automation and Applied Informatics

Nowadays, one of the most recent topic is the education. The educational meth-ods, which are used since the middle of the last century, are outdated, and not able to meet the requirements of the modern age. Today’s accelerating and modernizing world is increasingly built around the digital technique, so involving that can be an obvious solution.

Mobile devices, especially tablets can be suitable for these educational tasks, be-cause of their big size and touch screen. The majority of the children use these tools nat-urally. This is especially true for children with special needs (dyslexia, dysgraphia,

dyscalculia, etc.).

However, we cannot expect from a child to be able to set the proper task and difficulty level for himself. So the supervision of a teacher is essential. At the Depart-ment of Automation and Applied Informatics, within the AdaptEd project, we develop a universal framework, which provides a solution to this problem.

My work was, to develop and design a supervisor application for the framework, which can be used by the teacher to supervise her students. Through the Android appli-cation, the teacher can monitor the gameplay of every student. If the proper sensors are connected to the game, she can see the physiological data too. Besides the monitoring, the teacher is able to manipulate the gameplay if necessary. She is also able to set up the training set to the algorithm in the framework, which is responsible for the adaptiveness.


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