This thesis provides an insight into a selected algorithm for 3d image reconstruction, it's implementation, while evaluating it, and summarizing it's architectural elements. Also provides a brief introduction to 3d image capturing in general. The algorithm is targeted at sport broadcasts, for it only focuses on the reconstruction of players, while assuming, that the field of play is planar, and as such, can be represented with a simple cuboid.
The thesis covers such topics, as template matching, ray tracing, different kinds of image reconstruction optimalization methods, and also a basic client server architecture that is capable of serving such an application.
It also feature some images from the successfully implemented algorithm, as well as an example of it's functioning, and some measurment results. Also suggests some ways to further optimalize the implemented method, like proper file sorting, and handling, and algorithms based on that knowledge, that files are sorted by different views.