My thesis is about the implementation of a three-dimensional game’s scene, which is highly based on the reactions of the users. These reactions are required for the so-called QTE (Quick Time Event) events. Nowadays the popularity of QTE is particularly significant.
For my project I used Unity 3D engine, which is said to be one of the most popular three-dimensional game engines. First of all, I created the static world itself, then implemented its operation.
The first main decision was to make the users do actions. I wanted to represent this in a two-dimensional environment, so I used 2D Toolkit to do so, since the framework itself does not support the paste and animating of two-dimensional pictures. The process of making these animations was also made by this toolkit.
As for designing the QTE interactions, it was highly important to give a guide to the users to help them succeed with the expected outcome of the story, so the parts of the scene had to be adjusted with user's needs. In order to do so I was to test what interactions are possible to be created on iOS platform, what options entertain the users and make them be able to participate in the story.
Due to the fact that a great amount of outsiders, who were not aware of the story, tried and tested it, I managed to make sure that the expected interactions can be considered to be clear and understandable.