The history of the Universal Windows Platform development begins with the release of the Windows 10 operating system but this technology did not really spread since. Because of this there are a lot of applications which are available on a lot of different platforms but not on this unified environment. The principle of unification is a basic, logical approach in programming, so the standardization of the framework of developing on dissimilar platforms could be the wise choice which could spread in the future more and more. Therefore the creation of these applications or the replacement of the existing but non-unified solutions is a conceivable vision in the industry of software developing.
If this would not be the future of development workflow and the extraordinary treatment and the exploitation of a specific platform would be considered as a higher priority, the software could not be easily reusable however, it is also a fundamental principle in programming.
In this document I present what kind of problems should the developer face and what advantages come from in return during the development of a software which was planned to be used on several distinct platforms. As an example I created an Universal Windows Platform application, on which I will demonstrate the special needs of the application and the solutions for these needs in this universal framework and the application during operation.
By reading this dissertation the reader will get a picture of the workflow of the development and design phase of Universal Windows Platform applications and what kind of problems can be solved even in minutes, or in longer period.