Due to the popularity of todays’ mobile devices (smartphones, smartwatches, tablets) there has been a large demand growth for software specifically built for such devices and platforms. There are countless examples of video games within this category of software applications, with the additional benefit of being playable anywhere thanks to the portability of the gadgets. Because of the extended coverage and increased transfer speed of mobile and wireless networks, a significant part of video games built for mobile devices are of multiplayer type. There are a number of game engines and network communication libraries available which support the development of such entertainment sources. With the help of ready-made game engines and network libraries, the development of video games becomes notably faster and is radically simplified. The aim of this thesis is to describe the development of a multiplayer video game which is aimed to run on mobile devices and it is based on real board game. Throughout the thesis, the software specification, the available game engines and network libraries, the high-level architecture design and the detailed design steps are going to be revealed. After the description of the development phase the evaluation of the complete software as well as possible future improvements will be summarised.