Utilizing the VR technology in social life

OData support
Supervisor:
Paróczi Zsombor
Department of Telecommunications and Media Informatics

It is a consequence of our accelerated life that we often maintain our social life in the virtual space instead of personal interactions. Facebook, Instagram and Twitter are popular for this very reason.

In the era of social media, the ‘IT support’ of human relations receive a special attention. The appearance of virtual reality is an answer for this demand. By the spread of virtual reality systems, new market opportunities emerge; instead of simple communication, creating systems enabling complete interaction also becomes possible. The experience provided by virtual reality helps to bypass limits of long distances.

The purpose of my thesis is planning a generic system which combines the virtual reality and social life, furthermore creating a demonstrative model at a smaller scale. I am addressing the communication of the devices and investigating the delay in particular, moreover I am documenting my results in details.

In the first chapter I am starting my thesis with an introduction, then in the second chapter I review the Android OS based on the literature, including the general features and most important characteristics of VR technologies, and the implementation of augmented reality. In the third chapter I provide an overview of the consumer demands, the devices and applications being already marketed then I introduce the plan of the system. In the fourth chapter I summarize the implementation of a small-scale system and in the fifth chapter I test and examine the communication and delay between the devices. In the sixth chapter I summarize my workflow and explain my experiences.

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