Over the last decades, the conquest of digitization has radically altered the lifestyle of people. The internet and web services have now become an integral part of our everyday lives. There are many who like to spend time playing with some kind of web games for fun or relaxation in their free time. While playing, people often wonder what exactly is behind the scenes, how to make a game like this one.
In game development, in contrast to many areas of information technology, special cases need to be prepared that combine the problems of visualization, physics, complex state spaces and real time coexistence. In addition, a multiplayer online game requires the implementation of a server side that coordinates the game between the clients.
In the document I present a detailed description of the design, implementation and installation of a multiplayer real-time game client side and server side.