Vaitkus Márton OData support

Department of Control Engineering and Information Technology

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3D game (1) · 3D Gaussian Splatting (2) · 3d geometry (1) · 3D Graphics (2) · 3D model generating (1) · 3D modelling (2) · 3D Position Estimation (1) · 3D reconstruction (2) · 3D world (1) · Airtificial Neural Network (1) · Algebraic Point Set Surface (1) · algorithm comparison (2) · algorithm optimization (1) · alignment algorithms (1) · animation (1) · artifical intelligence (1) · Artificial Intellgence (1) · artificial intelligence (3) · artificial neural networks (1) · autoencoder (1) · automatic differentiation (1) · autonomous vehicles (1) · Bézier-curves (1) · Bézier-patches (1) · blendshape (1) · BME Formula Racing Team (1) · BME FRT (1) · B-spline (1) · C/C++ (1) · C++ (2) · C++ OOP (1) · C++11 (2) · CARLA (1) · character animation (4) · CI/CD (1) · collision detection (1) · computer animation (2) · computer geometry (2) · computer graphics (6) · computer vision (1) · convolutional neural network (1) · deep learning (1) · Deep learning Neural Network (1) · Deep Neural Network (1) · Deep Neural Networks (1) · depth estimation (1) · differential equation (1) · diffusion (1) · diffusion models (2) · Edge Detection (1) · education material (1) · Elastic Stack (1) · energy management (1) · Ensenso (1) · ethics (1) · finite element method (2) · Fluid simulation (1) · Formula Student (1) · Gaussian Splatting (1) · Generative Artificial Intelligence (2) · geometry (1) · GICP (1) · gpu virtualization (1) · hybrid fluid simulation (1) · ICP (1) · image generation (1) · image processing (1) · implicit representation (1) · implicit surfaces (1) · Interactive Visualization (1) · isogeometric analysis (1) · Iterative Closest Point (1) · JavaScript (1) · latent diffusion (1) · Law (1) · least squares (1) · least squares method (1) · LLM-agent (1) · Locally Optimal Projection (1) · Logging (1) · machine learning (2) · Markdown (1) · mass-spring system (1) · MATLAB/Simulink (1) · mesh simplification (1) · model fine-tuning (1) · model fitting (1) · Model Predictive Control (MPC) (2) · monocular camera (1) · Monte Carlo method (1) · Moving Least Square Method (1) · multi-agent system (1) · neural network (1) · neural networks (2) · Neural Radiance Fields (1) · nonlinear (1) · novel view synthesis (1) · OpenGL (3) · orientation estimation (1) · parallelization (1) · partial differential equations (1) · PCL (1) · physical simulation (1) · physicsal simulation (1) · pipeline (1) · point cloud registration (2) · pointcloud (1) · pointcloud registration (1) · PointNet (1) · pose estimation (1) · position based dynamics (1) · position estimation (1) · PPO (1) · predictive control (1) · procedural generation (1) · procedural level generation (1) · procedural terrain generation (1) · Python (4) · Qt (1) · Qt framework (1) · quality inspection (1) · radiance field (1) · Raster graphics (1) · raytracing (2) · reinforcement learning (3) · Rust (1) · SAC-IA (1) · Scalable Vector Graphics (SVG) (1) · semantic segmentation (1) · shape matching (1) · signed distance field (2) · simulation (1) · skeletal animation (2) · skeleton model fitting (1) · skinning (1) · SLAM (2) · sphere tracing (1) · Three.js (1) · triangle mesh (1) · trimmed domains (1) · Unity 2D (1) · Unity 3d game development (2) · Unity ML-Agents (3) · variational autoencoder (2) · vector graphics (1) · vectorization (1) · version control systems (1) · VFX (1) · Vision Transformer (1) · VTK (1) · webgpu (1)

Theses

35 theses in total.  View all theses »

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